Complete Guide To Your First Ore Industry Area (Cities: Skylines)

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The ore industry area from the Cities: Skylines Industries expansion opens up your game to a lot of different supply chains, and can grow your city’s economy in a massive way.

Getting your ore industry up and running involves the following steps:

  1. Getting ready to build your ore industry
  2. Creating your ore industry area
  3. Obtaining and storing ore
  4. Producing metal
  5. Leveling up your city
  6. Producing glass

Let’s get started!

 

Step 1: Getting Ready to Build Your Ore Industry

To unlock the ore specialization for industry areas, you’ll need to have hit the Boom Town population milestone.

You’ll also want to make sure you have enough cash to spare. To build the first ore industry buildings available to you at level 1, you’ll need ₡57,500.

Building Price
Main building ₡25,000
Small ore mine ₡6,500
Ore grinding mill ₡20,000
Sand storage ₡6,000

Don’t forget to factor in the money for building roads, water pipes, and power lines to supply the area.

Also, note that ore is by default a non-renewable resource in the game (as is oil) so the natural ore resources in your map will run out. But if you’d prefer it to be unlimited, the game has a built-in ‘Unlimited Oil and Ore’ mod that you can switch on in the Content Manager.

 

Step 2: Creating Your Ore Industry Zone

First, scout around your map for the locations of ore natural resources.

You can do this by clicking on the Natural Resources button on the info view panel.

 
Ore is indicated by a bluish-gray tint on the map / Cities: Skylines
Ore is indicated by a bluish-gray tint on the map.
 

Once you’ve found your ore resources, paint your industry area around it.

 
The Paint Industry Area button is in the Districts and Areas menu / Cities: Skylines
The Paint Industry Area button is in the Districts and Areas menu.
 

Build at least one road leading into your new area. As with any specialized industry area, you’ll ideally want it to have easy access to a highway.

Next, place down an Ore Industry Main Building. Hook it up to power and water.

 
You’ll find the ore industry main building by going to Garbage and Industry on the build menu, then clicking on the Ore Industry tab / Cities: Skylines
You’ll find the ore industry main building by going to Garbage and Industry on the build menu, then clicking on the Ore Industry tab.
 

Tip: the main building doesn’t need to be placed on top of ore-rich terrain; only your mines do.

Placing down the Main Building will automatically designate that area as a level 1 ore industry specialized area.

 
You’ll get a notification saying the area has reached level 1, and listing the new buildings you’ve unlocked / Cities: Skylines
You’ll get a notification saying the area has reached level 1, and listing the new buildings you’ve unlocked.
 

Step 3: Obtaining and Storing Ore

The first thing to do in your new ore industry area is to start producing its raw resource material: ore.

For this you’ll need ore mines.

At level 1 you have access to only the small ore mine.

 
You’ll find the small ore mine still in the Ore Industry tab, under Extractor Buildings / Cities: Skylines
You’ll find the small ore mine still in the Ore Industry tab, under Extractor Buildings.
 

Place the small ore mine somewhere ore is present. The darker the blue-gray tint on the map, the more abundant that spot is in ore.

 
As you place your ore mine, you’ll also get a tooltip informing you how productive it will be in that particular spot / Cities: Skylines
As you place your ore mine, you’ll also get a tooltip informing you how productive it will be in that particular spot.
 

Soon enough you’ll start seeing your ore mine produce ore, and its trucks start exporting outside the city.

As your ore industry area levels up you’ll unlock the following ore extractor buildings that produce at a higher rate:

Extractor Building Level Unlocked Build Cost (₡) Production Rate (units of ore/week)
Small ore mine 1 6,500 4,800
Small ore mine underground 2 10,000 6,400
Medium ore mine 3 13,000 8,000
Seabed mining vessel 3 25,000 8,800
Large ore mine underground 4 18,000 9,600
Large ore mine 5 35,000 11,200

With your mine now up and running, it’s a good time to build a storage facility for ore, so you can start stocking up on it to supply your metal and glass manufacturing facilities.

If you don’t have any ore storage facilities, your ore mines will automatically try to export all the ore they produce.

The only ore storage building available to you at level 1 is the sand storage.

 
You’ll find the sand storage under Storage Buildings / Cities: Skylines
You’ll find the sand storage under Storage Buildings.
 

Each storage facility also has its own fleet of trucks to supply your different buildings.

You unlock larger-capacity ore storage facilities as you level up.

Ore Storage Building Level Unlocked Build Cost (₡) Capacity (Units of ore) Trucks
Sand storage 1 6,000 300,000 12
Ore storage 2 10,000 400,000 15
Ore industry storage 4 15,000 500,000 20
Raw mineral storage 5 21,000 600,000 25

If your chosen map doesn’t have ore, or if you just don’t want any mining in your city, you can actually forgo building ore mines. Your metal or glass manufacturing facilities, as well as your ore storage facilities, will automatically import ore (although it would be less profitable for you than if you produced the whole supply chain locally).

If you do choose to import instead of mine, make sure to build your ore industry area near a highway to facilitate the import trucks’ arriving in a timely manner.

 

Step 4: Producing Metal

Now that your supply of ore is growing, you can start producing the first processed material (also known as ‘special goods’) that you can make from it: metals.

Manufacturing metals requires the ore grinding mill, which is unlocked at the same time as the ore mines.

 
You’ll find the ore grinding mill under Processing Buildings / Cities: Skylines
You’ll find the ore grinding mill under Processing Buildings (the two gears icon).
 

Place one within your industry area.

It’ll take a little while, but eventually the trucks from your ore mines and sand storage will start delivering ore to your ore grinding mill so it can start producing metals.

A similar but more productive building, the rotary kiln plant, is unlocked at level 3.

Metal production building Level unlocked Build Cost (₡) Production (units of metal/week)
Ore grinding mill 1 20,000 3,200
Rotary kiln plant 3 30,000 6,400
 

Step 5: Leveling Up to Unlock Buildings

To level up your industry area and unlock more buildings, you’ll need to hit milestones in terms of resources produced and workers employed (each building in your ore industry area hires a certain number of workers).

 
Clicking your industry area’s name on the map will bring up details about its level and what you need to reach the next milestone / Cities: Skylines
Clicking your industry area’s name on the map will bring up details about its level and what you need to reach the next milestone.
 

Reaching the required units of resources produced usually just means letting your ore mine and/or ore grinding mill do their work for a while until they hit the number.

Reaching the number of workers usually means building several of certain production or storage buildings.

For example, you might want to build a few small ore mines and sand storages to reach level 2.

Of course you’ll also need to make sure you have enough population, and enough educated citizens, to fill the jobs.

 
To see the education level of workers needed to fill jobs in each building, click on the building then mouse over the tiny ‘i’ icon / Cities: Skylines
To see the education level of workers needed to fill jobs in each building, click on the building then mouse over the tiny ‘i’ icon.
 

As well as new buildings, you also get productivity and pollution reduction bonuses each time your industry area levels up.

 

Step 6: Producing Glass

You’ll need to reach level 2 to be able to produce the second type of ore industry processed material, which is glass.

Build a glass manufacturing plant in your industry area.

 
You’ll find the glass manufacturing plant under Processing Buildings right beside the ore grinding mill / Cities: Skylines
You’ll find the glass manufacturing plant under Processing Buildings right beside the ore grinding mill.
 

Your delivery trucks will then start to supply your glass manufacturing plant with ore to turn into glass.

A similar but more productive building, the fibreglass plant, is unlocked at level 4.

Glass production building Level unlocked Build cost (₡) Production (units of metal/week)
Glass manufacturing plant 2 25,000 3,200
Fibreglass plant 4 35,000 6,400
 

Auxiliary Buildings

Apart from your extractor and processing buildings, each industry area type also comes with its own set of auxiliary buildings.

The ore industry workers’ barracks increases the productivity of your ore industry area, while the maintenance building increases the storage capacity of your ore storage facilities (e.g., sand storage, ore storage).

 
The barracks is in the first tab along with the maintenance building / Cities: Skylines
The barracks (as well as the maintenance building) is in the first tab along with the maintenance building.
 
Building type Level unlocked Building cost (₡) Effect on Ore Area
Ore workers’ barracks 2 14,000 +5% production rate per barracks, up to a max of 100%
Ore maintenance building 4 32,000 +5% storage capacity per maintenance building

Both the barracks and maintenance building also hire workers, so building several of these can also help you towards your worker milestones for leveling up.

 

Using Ore Industry Area Products in Unique Factories

All of your ore industry products (ore, metal, and glass) can be exported as-is for profit.

However, special goods like metal and glass can also be delivered to unique factories. Unique factories turn special goods, often from multiple specialized industry area types, into luxury goods.

These luxury goods are then brought to your commercial zones to be sold to consumers, or exported. You can get great value out of your ore industry area this way, especially if you source all your raw resources locally.

Below are the unique factories that can make use of your ore industry’s special goods (metal and glass), as well as the other industry area types and special goods they require.

  • Industrial steel plant: metal
  • Lemonade factory: glass, crops (agriculture industry)
  • Electronics factory: metal, glass, plastics (oil industry)
  • Petroleum refinery: metal, petroleum (oil industry), plastics
  • Car factory: metal, glass, plastics, animal products (agriculture industry)
  • Modular house factory: metal, glass, plastics, planed timber (forestry industry)
  • Shipyard: metal, glass, plastics, planed timber
 
The industrial steel plant only requires metal, and can work even if you don’t have any of the other specialized industry areas / Cities: Skylines
The industrial steel plant only requires metal, and can work even if you don’t have any of the other specialized industry areas.
 
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Liz Villegas

Liz is a writer and photographer with a love for building and strategy games. Her spare time is often split between lifting, reading, drawing, annoying her dog Mr. Porky Butt, and squinting at stat tables on the wiki pages of whatever game she's currently playing.