Are Estate Monopolies Worth Using? (EU4)

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Monopolies are great for building up your mercantilism and your estates’ loyalties. The immediate cash bonus is also a nice extra perk.

On the other hand, you won’t be getting any production income from the monopolized trade goods.

This is why you should only grant monopolies for low value trade goods, or those that are scarce in your region.

 
How to Grant Monopolies in the Estates Tab / EU4
How to Grant Monopolies in the Estates Tab
 

Basic Effects

Monopolies give you:

  • 8 years’ worth of production income upfront
  • +1 Mercantilism
  • +10% Estate loyalty

And they come with these terms:

  • 10-year period before they can be revoked
  • No production income from the monopolized trade good
 

Monopolies: An Efficient Source of Mercantilism

The +1 mercantilism happens every time you grant or renew a monopoly.

Since you generally have three estates, you can get +3 mercantilism every 10 years.

Each point of mercantilism gives you:

  • +2% Provincial trade power
  • +0.5% Embargo efficiency
  • +0.05% Burghers and Vaishyas estate loyalty equilibrium
  • +0.25% Liberty desire for colonial subjects

High mercantilism means your trade can flourish.

Since late game economies are built on trade, building up your mercantilism stat from the start is highly recommended.

 
Effects of Mercantilism on a Province’s Trade Power / Europa Universalis IV
Effects of Mercantilism on a Province’s Trade Power
 

List of Monopolies

Basic Estates Trade Goods Base Price
Burghers Silk 4
Burghers Dyes 4
Burghers Paper 3.5
Burghers Cloth 3
Burghers Glass 3
Clergy Wool 2.5
Clergy Wine 2.5
Clergy Incense 2.5
Clergy Slaves (only for Nahuatls) 2
Nobility Livestock 2
Nobility Copper 3
Nobility Iron 3
Nobility Gems 4

Note: The numbers highlighted in green are the recommended monopolies due to their low value.

Special estates share the same monopolies with their basic counterparts. Each monopoly type can only be granted to one estate.

 

Why Monopolize Low Value Trade Goods?

Simply because you’ll maximize the monopolies’ value.

You’ll be losing out on the production income from the monopolized trade goods. Thus, developing their base production isn’t recommended.

On the other hand, the base production of cheap goods like livestock are typically ignored. Their base manpower is a more preferred development option.

Since you’re not going to increase their productivity, then they’re perfect to be given away as a monopoly.

 

What About Expensive Trade Goods with Limited Availability?

 
Castile and Aragon Each Have Only One Glass-Producing Province / EU4
Castile and Aragon Each Have Only One Glass-Producing Province
 

The Burghers’ preferred monopolies are all valuable trade goods. For those, you must consider their scarcity in your country or region.

If you’ve only less than a couple of provinces producing glass, cloth, or paper, then feel free to use them for a monopoly.

This is especially recommended when developing them is costly — like if they’re a mountain province.

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Louie Nelson Zafico

As a frustrated otter who dreams of getting published, Louie instead wastes his life cuddling his cats. He spent his childhood playing Suikoden, grew up with Total War, and matured (somewhat) with EU4. He hopes to someday find a geopolitical JRPG with the 4X systems of a Paradox game.