How To Vassalize a Nation in EU4This post may contain affiliate links. If you buy something we may get a small commission at no extra cost to you. (Learn more).
There are three ways to vassalize nations:
- Offering it diplomatically to willing nations
- Demanding it in war
- Completely conquering a nation and then releasing them
Method 1: Offering Vassalization
Independent nations can be vassalized diplomatically if:
- They have less than 100 development
- They’re allied with you
- They have at least 190 opinion of you
- They must be at peace
- You don’t own any of their core provinces
Most importantly, they must be willing to become your vassals.
The best way to check this is by using the Production Interface:
- Open the Production Interface (hotkey: b)
- Go to the Diplomacy tab (hotkey: 0)
- Switch to the Influence actions sub-tab (hotkey: d)
- Select the “Offer Vassalization” action
- Choose a nation to vassalize
Before you woo a nation and start improving your relations, you should first check if they’ll accept your offer.
In the Production Interface, you’ll see a list of nations and how likely they are to become your vassals.
Hover over each of them to check what’s stopping them from becoming your vassal.
To get them to become willing prospects, all you need to do is add more positive modifiers and remove the negative ones.
Here’s a list of things that can affect vassalization acceptance:
|Target’s attitude toward you||
+10 for Ally, Friendly, or Threatened
-20 for Neutral
-100 for Hostile or Outraged
|How much they Trust you||
+1 to +10 with 55 to 100 trust
0 at 50 trust
-10 to -40 with 45 to 30 trust
-2000 with less than 30 trust
|Your diplomatic reputation||
+3 per positive reputation
-3 per negative reputation
Great Project in St. Petersburg
|+15 to +30|
|Your economy size relative to your target||+30 to -90|
|Your military power relative to your target||+20 to -40|
|The difference between your government ranks||+10 per rank higher than them
-30 per rank lower than them
|Target’s government rank||-10 for kingdoms
-20 for empires
|Target is a member of the HRE||-25 if you’re also a member
-75 if you’re not a member
|Target is a merchant republic||-30|
|You’re not in the same religious group||-20|
|You have a different religion but is still in the same religion group||-10|
|The distance between your borders||-0.5 per distance|
Method 2: Demanding Vassalization
In wars where you’re allowed to take provinces, you also have the option to force an enemy to become your vassal.
This peace term becomes available when you’ve occupied an enemy’s capital. Allies of the enemy war leader can also be vassalized this way.
Nations vassalized in war will have a -200 opinion modifier against you. This decays by 1% per month.
The costs for doing this depends on the loser’s development.
- 1% War Score per 2 Dev
- 0.5 Diplo Mana per 1 Dev
- 0.5 Aggressive Expansion per 1 Dev
Since wars are limited to 100% war score, you can only vassalize a nation with no more than 200 development.
However, you can negate the mana cost as well as reduce the AE impact and war score cost with these specific CBs:
|Casus Belli||Impact of Development on Aggressive Expansion||War Score Cost Reduction||Availability|
|Subjugation||100%||100%||Granted by missions and Noble estate agendas|
|Excommunicated Ruler||50%||100%||For neighbors of an excommunicated nation|
|Tribal Conquest/Feud||75%||100%||For steppe nomads and tribes|
|Spread/Crush the Revolution||50%||50%||Available during the Age of Revolutions|
|Religious League||50%||50%||Unique war during the Age of Reformation|
|Flower Wars||50%||100%||For nations with the Nahuatl state religion|
Method 3: Releasing a Conquered Country as a Vassal
When a nation only has a few provinces left, it’s better to fully conquer them and then release them as a vassal. This lets you bypass the negative opinion modifier.
Here’s how to do it:
- Right-click on your own provinces to open your Diplomacy view
- Press the “Create Subject” button in the lower-right
- Scroll all the way down to find your recently conquered foe