FFX Entrust: How It Works & Is It Worth Using?This post may contain affiliate links. If you buy something we may get a small commission at no extra cost to you. (Learn more).
Entrust is an ability that allows a character to transfer any Overdrive meter they currently have over to an ally. You could develop strategies for certain bosses with Entrust, so it is definitely worth using in the right situation where a party member’s overdrive would be relevant.
Additionally, you can speed up the process of unlocking Tidus’s Overdrives through Entrust.
|Effect||Transfer Overdrive gauge to ally|
|Sphere Grid Section||Auron|
|Sphere Needed||Ability Sphere|
How Does Entrust Work?
When a character uses Entrust, all of the Overdrive gauge they’ve accumulated will be depleted and given to another party member. The amount transferred will be added to any Overdrive gauge the target ally currently has.
Say that Auron has half of his gauge filled, and plans to use Entrust on Wakka, who also has half of his Overdrive. After Entrust is used, Wakka will have a full gauge and his Overdrive will be ready to go.
Keep in mind that the character using Entrust will always have their gauge fully depleted, so any excess meter transferred will be lost.
A common offensive strategy is to use Entrust on characters that have hard-hitting Overdrives with multiple strikes, like Tidus’s Blitz Ace or Wakka’s Attack Reels. After using Attack Reels on an enemy, an ally with a full Overdrive gauge can use Entrust on Wakka right away and he can unleash another barrage of blitzballs immediately on his next turn.
Any character can learn Entrust on the Sphere Grid with an Ability Sphere. It’s found on Auron’s section of the grid.
Once a character learns Entrust, another party member can learn it immediately with a Special Sphere. This type of sphere is rare to come by, but Entrust is one of the few abilities that’s worth using it on.