FFXIV Divine Veil: How Does It Work & When Should I Use It?

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Divine Veil is a skill that unlocks for FFXIV’s Paladin tank job at level 56. It applies a protective barrier to your party members which prevents damage, up to ten percent of your total HP.

Paladins have a ton of utility as tanks, and their abilities extend to protecting the rest of the party alongside maintaining aggro focus.

This certainly can make them feel a little more complicated to play in comparison to the other tanks, but it’s worth it – every bit of damage mitigation helps in dire situations.

Divine Veil is definitely a good ability to have in your arsenal.

The skill’s description doesn’t make Divine Veil’s effect abundantly clear, but it’s not a complicated concept.

The tooltip just doesn’t explain it very well.

“Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s
Effect ends upon additional HP recovery via healing magic.”

Let’s break this down.

Casting Divine Veil means in simple terms that if you are healed within the next thirty seconds, every party member in your immediate area will be granted a shield worth ten percent of your overall health.

So if you have 100k health, for example, the party will receive shields that block 10k worth of damage.

If Divine Veil’s effect is removed by the timer running down, the shield won’t proc, and it’ll just kinda fizzle out with no impact either way.


What’s The Best Time To Use Divine Veil?

You want to pop Divine Veil at a time where the party is about to receive unavoidable damage.

This might be in the form of an AOE attack that covers the entire arena with no safe zones. Any extra help in these situations adds up.

It can also be used alongside your own more potent personal damage mitigation for extra cumulative effect.

Think of it as a way to shield your party in situations where you’d be using your own defensive skills too.

It can also be quite useful in situations where the party has to stack to reduce incoming damage.

You’ve probably seen these before – an orange marker will appear on a player with a swaying, downwards indicator.

These mean that the party has to stand together to evenly distribute the damage.

Of course, there’s always the odd inexperienced player who panics and runs away from the rest of the group when this happens.

When tactics call for stacking, it’s usually because something bad is about to happen.

So in these situations healers will be throwing out all their heals and buffs to get everyone in as good a place as possible before the attack.

It’s really easy to get Divine Veil triggered in these situations.

Just remember to cast it first!

Divine Veil’s a bit of a tricky one because the two stages require a bit of luck and communication to pull off for best effect.

It can mitigate a respectable amount of party wide damage, making the healers breathe a little easier, but only if they manage to get a heal on you when the effect’s up.

You can’t use it reactively – it’s not just a case of popping the effect and you’re done.

By the time you’ve typed out that you’ve used it, it might well be too late to get the full effect.

The AOE attack has already happened and the healer is focusing on getting everyone back up to full strength.

Yet even in these situations, Divine Veil can aid with recovery. Having that extra buffer of damage mitigation eases the pressure somewhat.

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