How Do You Get The Amaro Mount in FFXIV?

The Amaro takes to the skies of Ala Mhigo (FFXIV)

The Amaro Mount is obtained from the Amaro Horn, which you’ll get by completing the in-game Achievement “A Life Of Adventure IV”. This is actually a combination of two other Achievements – the Mastering War IV and Mastering Magic IV achievements.

Mastering War IV requires you to level all Disciples of War (through Shadowbringers) to 80. This includes:

  • Gladiator
  • Pugilist
  • Marauder
  • Lancer
  • Archer
  • Rogue
  • Dark Knight
  • Machinist
  • Samurai
  • Gunbreaker
  • Dancer

Mastering Magic IV requires you to level all Disciples of Magic to 80. The Jobs required here are:

  • Conjurer
  • Thaumaturge
  • Arcanist
  • Astrologian
  • Red Mage

As you can see it’s quite an extensive list – 16 Classes in all. Technically 17, but Arcanist counts for both Scholar and Summoner. Two birds with one stone there, at least!

Starting from scratch can be difficult if you’ve got your eye on the lofty Amaro.

But at the end of all your grinding you find yourself with one of the more unique Mounts in FFXIV.

The Life Of An Adventurer

Adventurers set off on The Endeavor into the Bloodbrine Sea / FFXIV
Adventurers set off on The Endeavor into the Bloodbrine Sea.

Naturally, the path to getting so many Jobs to Level 80 can seem daunting.

It’s likely you’re not quite sure where to start.

Your best bet is to find one particular Job that you love. Once you’ve completed the Main Story and hit 80, you’ll get a few things.

First and foremost, you’ll get the Armory Bonus for any Job below your highest. The Armory Bonus is a 100% Exp Boost, which you’ll very much want to alleviate the grind.

The second thing is access to daily roulettes and dungeons you unlock along the way.

Once you know where to start, we can break down the Achievements a little further.

Mastering War

Most Players gravitate towards wanting to blow things up. It’s understandable.

Organizing the Jobs here, you have two types: Tanks and DPS.

The good news is that Tanks, while there are four of them, get basically instant Queues.

Whenever you want into a Dungeon, you’re virtually one click and a few seconds away.

DPS, however, suffer notoriously from longer waits. Luckily you can fill that wait time with things like Sidequests or FATEs. Or even better, grab a friend who plays Tank.

With that in mind, it might be best to alternate between leveling a Tank and a DPS. It breaks up the monotony of just grinding one role.

It’s also a good idea to keep gear in mind:

  • Tanks all share their gear, so you can keep all your leveling sets for an easy path to 80.
  • DPS unfortunately don’t have quite the same overlap aside from Accessories usually.

The following Jobs share Gear:

  • Monk & Samurai (Share Accessories with Dragoon and Reaper)
  • Bard, Machinist and Dancer (Share Accessories with Ninja)
  • Dragoon & Reaper (Endwalker)
  • Dark Knight, Warrior, Paladin and Gunbreaker (Tanks)

Keep all of this in mind, and you could level these Jobs in pairs.

Then dump your old gear to save that precious inventory space.

Mastering Magic

These Jobs include Healers and all Casters.

Much like Tanks, Healers get the precious fast queue and are frequently “Adventurer in Need”.

That bonus gives you extra rewards at the end of the Dungeon, like more experience!

Casters, as DPS, suffer from the same issues as the DoW Jobs.

Luckily there’s less of them.

The other good news is that all Casters and all Healers share gear. Even with each other up to about Level 35. Summoner and Scholar level together as well, so you can level two Jobs for the price of one!

The Methods Of Becoming A Master

A Scholar battling Halimede in The Tempest / FFXIV
A Scholar battling Halimede in The Tempest.

Once you’ve figured out a path to pumping up your Jobs, you’ll need a method.

You’ve got a myriad of choices at your disposal, but it’s best to keep a few things in mind.

  • Dungeons will offer you the most experience. Hands down, this is the fastest way to level and learn your Job. Even more so with Tanks and Healers having near-instant queues.
  • Daily Roulettes such as Main Scenario give a metric ton of Experience. The unfortunate part is it’ll take you nearly 45 minutes to complete. If you have the time, you should knock them out daily after level 50.
  • Daily Beast Tribes are a great source of Experience and other rewards. They’re especially handy for passing those long DPS queue timers. You can do up to 12 a day.
  • Deep Dungeons, such as Palace of the Dead and Heaven-on-High. They’re quick, have no set Party restrictions, and they offer insight into your Job’s kit. However, you can wipe easily during these 10-floor dungeons, and get nothing for your time.
  • FATE grinding was an old standard back in ARR days. Make a PF and run around the zone nearest your level beating everything up. Shadowbringers FATEs even reward Gemstones, which give you things like Minions or Materials.
  • Bozja becomes available once you hit 71 and complete some prerequisite quests. It’s a large-scale zone that offers huge chunks of Experience for doing what are functionally FATEs. It also syncs you to 80 automatically and has no gear requirement.

So in-between all that, you’ve still got years of sidequests.

If you skipped anything on your first run-through, you can mop them up.

Keep these things in mind and you’ll find yourself with your Amaro in no time.

Judah Brandt

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Judah has been going hard at RPGs for nearing 25 years. From the honest days of the Sega Genesis to the current generation, their lust for experience points is all-consuming. They've been battling the forces of evil in both Vana'diel and Eorzea ceaselessly since those worlds were created, making them an expert on all things Final Fantasy XI & XIV. When not taking long walks on the beaches of Costa del Sol, a real one works just fine. Also loves dogs.

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