FFXIV Kugane Castle: How To Unlock + Boss Guide

Kugane Castle dungeon preview in FFXIV

You can unlock the Level 70 Normal-difficulty dungeon Kugane Castle by accepting the Level 70 quest “King of the Castle” from the East Aldenard Trading Company Associate in Kugane (X:13.9, Y:13.3).

But to access this quest you first need to finish the final MSQ from patch 4.0 of the Stormblood expansion.

In this guide we’ll show you how to unlock the dungeon step-by-step, along with detailing all of the boss mechanics and their loot drops.

Step-by-Step Unlock Guide

Kugane Castle’s sewer entrance / Final Fantasy XIV
Kugane Castle’s sewer entrance
  1. Complete the level 70 MSQ “Stormblood” from Pipin in The Lochs (X:32.6, Y:22.9).
  2. Accept the Level 70 quest “King of the Castle” from the East Aldenard Trading Company Associate in Kugane (X:13.9, Y:13.3).
  3. Talk to the Sekiseigumi Blade outside the castle’s entrance in Kugane (X12.6, Y:6.2).

Detailed Unlocking Guide

Before you can start unlocking Kugane Castle, you first need to complete the MSQ “Stormblood” from Pipin in The Lochs (X:32.6, Y:22.9).

This quest requires you to finish every MSQ leading up to it, including MSQs from the previous expansion.

Once you’ve finished “Stormblood,” talk to the East Aldenard Trading Company Associate in Kugane (X:13.9, Y:13.3) and accept the quest “King of the Castle”.

The East Aldenard Trading Company Associate’s map location in Kugane / Final Fantasy XIV
The East Aldenard Trading Company Associate’s map location in Kugane

The company associate will ask for your help with a dire situation unfolding within Kugane Castle. The outlaws that took over the castle are keeping many important dignitaries as hostages, including the Bugyo of Kugane.

While the Sekiseigumi (Kugane’s peacekeeping force) would normally be tasked with responding to such cases, they don’t want to risk the Bugyo’s life with an all-out assault on the castle.

Instead, they’re opting for a small band of adventurers to infiltrate the castle and deal with the outlaws.

The company associate will have you meet up with a Sekiseigumi Blade outside the castle’s sewer system to learn more about the plan.

Talk to the Sekiseigumi Blade in Kugane (X12.6, Y:6.2) to continue.

The Sekiseigumi Blade’s map location in Kugane / Final Fantasy XIV
The Sekiseigumi Blade’s map location in Kugane

The officer will tell you that rebellious samurais and shinobis now occupy the halls of the prestigious castle, headed by a disgruntled merchant named Kageyama.

After getting a quick briefing on the situation, Kugane Castle will be unlocked.

This dungeon requires at least a level 70 Disciple of War or Magic job and an average item level of 280 to enter.

Boss #1: Zuiko-maru

A red Hingan Kiyofusa / Final Fantasy XIV
A red Hingan Kiyofusa

Mechanics

  • Clearout: A wide frontal cleave attack on the primary target.
  • Harakiri Kosho: Up to two bomb-carrying automaton mobs will tether to players and drop their bombs after some time. Drag the automatons to one side and destroy them. Then, move out of the blast radius to avoid incoming damage.
  • Cordage + Death Throes: “Harakiri Kosho” mobs will charge toward players with “Cordage” and attempt to bind them with “Death Throes.”
  • Kenki Release: A room-wide AoE attack. Mitigate and heal through the damage.
  • Helm Crack: A random player with be targeted with a stack marker. Have everyone stand inside the marker to share incoming damage.

Rewards

  • 4 Allagan Tomestone of Poetics
Name Type Rarity
Arhat Bracelets of Aiming Bracelets Dungeon (Green)
Arhat Bracelets of Casting Bracelets Dungeon (Green)
Arhat Bracelets of Fending Bracelets Dungeon (Green)
Arhat Bracelets of Healing Bracelets Dungeon (Green)
Arhat Bracelets of Slaying Bracelets Dungeon (Green)
Arhat Kyahan of Aiming Feet Dungeon (Green)
Arhat Kyahan of Casting Feet Dungeon (Green)
Arhat Kyahan of Fending Feet Dungeon (Green)
Arhat Kyahan of Healing Feet Dungeon (Green)
Arhat Kyahan of Maiming Feet Dungeon (Green)
Arhat Kyahan of Scouting Feet Dungeon (Green)
Arhat Kyahan of Striking Feet Dungeon (Green)
Arhat Ring of Aiming Ring Dungeon (Green)
Arhat Ring of Casting Ring Dungeon (Green)
Arhat Ring of Fending Ring Dungeon (Green)
Arhat Ring of Healing Ring Dungeon (Green)
Arhat Ring of Slaying Ring Dungeon (Green)
Cracked Hanya Mask Other Basic

Boss #2: Dojun-maru

A Hingan castle guardian / Final Fantasy XIV
A Hingan castle guardian

Mechanics

  • Issen: A non-telegraphed cleaving attack that deals moderate damage. Face the boss away from the party at all times.
  • Juji Shuriken: A narrow line AoE attack towards a random player.
  • Clockwork Medium: The boss will spawn multiple “Elite Omnitsu” mobs inside and outside the arena.
  • Tatami-gaeshi: Up to four Omnitsus will cast ground AoE attacks that knock players up and apply stacking “Vulnerability Up” debuffs for 30 seconds. Dispel the debuffs as necessary. Later in the fight, these Omnitsus will use “Juji Shuriken” immediately after “Tatami-gaeshi.”
  • Elite Omnitsu: Up to three Omnitsus will spawn inside the arena that must be killed as soon as possible.
  • Harakiri: “Elite Omnitsu” mobs will eventually suicide if left alive for too long, dealing massive room-wide AoE damage.
  • Clockwork Raiton: The boss will target up to two players with circle AoEs. This mechanic will overlap with “Clockwork Medium.” Spread out to avoid overlapping damage.

Rewards

  • 6 Allagan Tomestone of Poetics
Name Type Rarity
Arhat Earring of Aiming Earrings Dungeon (Green)
Arhat Earring of Casting Earrings Dungeon (Green)
Arhat Earring of Fending Earrings Dungeon (Green)
Arhat Earring of Healing Earrings Dungeon (Green)
Arhat Earring of Slaying Earrings Dungeon (Green)
Arhat Kote of Fending Hands Dungeon (Green)
Arhat Kote of Maiming Hands Dungeon (Green)
Arhat Tekko of Aiming Hands Dungeon (Green)
Arhat Tekko of Casting Hands Dungeon (Green)
Arhat Tekko of Healing Hands Dungeon (Green)
Arhat Tekko of Scouting Hands Dungeon (Green)
Arhat Tekko of Striking Hands Dungeon (Green)
Arhat Hanbo of Healing Head Dungeon (Green)
Arhat Hanbo of Striking Head Dungeon (Green)
Arhat Kabuto of Fending Head Dungeon (Green)
Arhat Kabuto of Maiming Head Dungeon (Green)
Arhat Kabuto of Scouting Head Dungeon (Green)
Arhat Sandogasa of Aiming Head Dungeon (Green)
Arhat Sandogasa of Casting Head Dungeon (Green)
Arhat Necklace of Aiming Necklace Dungeon (Green)
Arhat Necklace of Casting Necklace Dungeon (Green)
Arhat Necklace of Fending Necklace Dungeon (Green)
Arhat Necklace of Healing Necklace Dungeon (Green)
Arhat Necklace of Slaying Necklace Dungeon (Green)

Boss #3: Yojimbo

The legendary wandering sellsword Yojimbo / Final Fantasy XIV
The legendary wandering sellsword Yojimbo

Mechanics

Kageyama will pay the boss with piles of gold throughout the encounter to make his special attack deadlier. The party needs to reduce the payment the boss receives to avoid a wipe.

  • Wakizashi: A non-telegraphed cleaving attack that deals moderate damage. Face the boss away from the party at all times.
  • Payday: The boss’ companion, Daigoro, will pick up the piles of gold scattered by Kageyama around the arena. Daigoro will jump from one pile to another, knocking back anyone caught in his way.

    Each pile of gold that Daigoro picks up will increase the “Funds” duty gauge by 5. The accumulated gauge number carries over to succeeding “Payday” phases. Don’t let the duty gauge reach 100, or you will wipe.

  • Zanmato: A room-wide AoE attack after the “Payday” phase that deals damage based on the “Funds” duty gauge. Keep the duty gauge level to a minimum to mitigate incoming damage.
  • Metta-giri: A regular room-wide AoE attack. Mitigate and heal through the damage.
  • Inoshikacho: Two sets of butterflies will land consecutively around the arena. Each butterfly set will fall near the middle or near the outer edges of the arena. Determine where the first set will land, wait for the butterflies to explode, then move into the safe zone.
  • Iai-giri: A point-blank AoE attack immediately after “Inoshikacho.”
  • Dragon’s Lair: Starting from the second “Payday” phase, dragon heads will spawn which can interrupt players picking up gold. Have the DPS burn the heads down while the tank and healer pick up gold.
  • Dragonfire: Line attacks that can interrupt players. Destroy the heads as soon as possible.

Rewards

  • 10 Allagan Tomestone of Poetics
Name Type Rarity
Grimoire of the Crimson Lotus Arcanist’s Grimoire Dungeon (Green)
Longbow of the Crimson Lotus Archer’s Arm Dungeon (Green)
Astrometer of the Crimson Lotus Astrologian’s Arm Dungeon (Green)
Arhat Dogi of Casting Body Dungeon (Green)
Arhat Dogi of Healing Body Dungeon (Green)
Arhat Hara-ate of Fending Body Dungeon (Green)
Arhat Hara-ate of Maiming Body Dungeon (Green)
Arhat Togi of Aiming Body Dungeon (Green)
Arhat Togi of Scouting Body Dungeon (Green)
Arhat Togi of Striking Body Dungeon (Green)
Windfire Wheels of the Crimson Lotus Dancer’s Arm Dungeon (Green)
Greatsword of the Crimson Lotus Dark Knight’s Arm Dungeon (Green)
Gunblade of the Crimson Lotus Gunbreaker’s Arm Dungeon (Green)
Spear of the Crimson Lotus Lancer’s Arm Dungeon (Green)
Arhat Hakama of Aiming Legs Dungeon (Green)
Arhat Hakama of Casting Legs Dungeon (Green)
Arhat Hakama of Healing Legs Dungeon (Green)
Arhat Hakama of Scouting Legs Dungeon (Green)
Arhat Tsutsu-hakama of Fending Legs Dungeon (Green)
Arhat Tsutsu-hakama of Maiming Legs Dungeon (Green)
Arhat Tsutsu-hakama of Striking Legs Dungeon (Green)
Musketoon of the Crimson Lotus Machinist’s Arm Dungeon (Green)
Axe of the Crimson Lotus Marauder’s Arm Dungeon (Green)
Paladin’s Crimson Lotus Arms (IL 300) Other Dungeon (Green)
Claws of the Crimson Lotus Pugilist’s Arm Dungeon (Green)
Naigama of the Crimson Lotus Reaper’s Arm Dungeon (Green)
Rapier of the Crimson Lotus Red Mage’s Arm Dungeon (Green)
Daggers of the Crimson Lotus Rogue’s Arm Dungeon (Green)
Dzi of the Crimson Lotus Sage’s Arm Dungeon (Green)
Uchigatana of the Crimson Lotus Samurai’s Arm Dungeon (Green)
Codex of the Crimson Lotus Scholar’s Arm Dungeon (Green)
Cane of the Crimson Lotus Two-handed Conjurer’s Arm Dungeon (Green)
Rod of the Crimson Lotus Two-handed Thaumaturge’s Arm Dungeon (Green)
Dress-up Yugiri Minion Basic
Deception Orchestrion Roll Orchestrion Roll Basic

Extra Treasure Coffers

One of the four extra coffers inside Kugane Castle / Final Fantasy XIV
One of the four extra coffers inside Kugane Castle

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear, crafting material, and crystal rewards. Their coordinates are:

  • (X:11.0, Y:7.2)
  • (X:10.3, Y:9.2)
  • (X:11.1, Y:14.5)
  • (X:11.6, Y:15.8)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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