FFXIV Pharos Sirius (Hard): How To Unlock + Dungeon Guide

Pharos Sirius dungeon screenshot in FFXIV

You can unlock Pharos Sirius (Hard) by accepting the Level 60 quest “Things Are Getting Sirius” from Trachraet in Limsa Lominsa Upper Decks (X:12.7, Y:12.8). But this quest is locked behind the “Sirius Business” questline where you’ll first complete the Level 50 Pharos Sirius (Normal) dungeon.

In this guide we’ll cover the unlocking process + all of the boss mechanics and rewards.

Step-by-Step Unlock Guide

Pharos Sirius (Hard) entrance screenshot / Final Fantasy XIV
Pharos Sirius (Hard) entrance screenshot
  1. Complete the Level 50 MSQ “The Ultimate Weapon” from Raubahn in Northern Thanalan (X:15.0, Y:16.0).
  2. Complete the quests “Sirius Business” and “Why So Sirius” from Diamanda in Western La Noscea (X:26.5, Y:26.7).
  3. Complete the Level 60 MSQ “Heavensward” from the Guidance Node in Azys Lla (X:16.0, Y:22.0).
  4. Accept the quest “Things Are Getting Sirius” from Trachraet in Limsa Lominsa Upper Decks (X:12.7, Y:12.8).
  5. Go to the Storm Flyer in Western La Noscea (X:16.1, Y:30.3).

Detailed Unlocking Guide

Before unlocking Pharos Sirius (Hard) you’ll need to finish the Level 50 MSQ “The Ultimate Weapon” from Raubahn in Northern Thanalan (X:15.0, Y:16.0).

This quest is part of the Main Scenario Questline for patch 2.0 of ARR, so you need to finish this quest and every MSQ leading up to “The Ultimate Weapon” before you can start unlocking the Pharos Sirius (Hard) dungeon.

Diamanda, a smith from Naldiq & Vymelli’s / Final Fantasy XIV
Diamanda, a smith from Naldiq & Vymelli’s

Once that’s all set, head to Diamanda in Western La Noscea (X:26.5, Y:26.7) to start the Pharos Sirius Questline.

Naturally, before you can unlock the hard version of the dungeon, you need to complete the regular version first.

So accept the quest “Sirius Business” from Diamanda and enter the normal mode of Pharos Sirius. You need to have at least a level 50 Disciple of War of Magic job and an average item level of 48 to enter.

Once you clear Pharos Sirius and complete the quest, go back to Diamanda and accept the quest “Why So Sirius” to wrap up the story of the dungeon’s normal mode.

To continue the Pharos Sirius Questline, you need to finish the Level 60 MSQ “Heavensward” from the Guidance Node in Azys Lla (X:16.0, Y:22.0).

That quest is part of the Main Scenario Questline for patch 3.0 of the Heavensward expansion, so you need to finish every MSQ leading up to “Heavensward.”

Storm Lieutenant Trachraet / Final Fantasy XIV
Storm Lieutenant Trachraet

Once you finally finish the quest “Heavensward,” head to Limsa Lominsa Upper Decks (X:12.7, Y:12.8) and the quest “Things Are Getting Sirius” from Trachraet.

Trachaet will tell you about the kobold invasion that forced the smiths restoring Pharos Sirius to flee.

With the lighthouse’s restoration in danger, Trachaet will ask you to go to Western La Noscea to learn more about how to resolve the situation.

Talk to the Storm Flyer in Western La Noscea (X:16.1, Y:30.3). He will mention a story of one of the smiths saying that the kobolds intend to blow up the lighthouse.

After Maelstrom Command assesses the situation, you will be asked to enter Pharos Sirius once again to drive out the kobolds.

After your conversation with the Storm Flyer, Pharos Sirius (Hard) will be unlocked.

To enter the dungeon you’ll need at least a level 60 Disciple of War or Magic job and an average item level of 170.

Tip: Since this dungeon was released way back in patch 3.1, it’s very easy to solo when you enter unsynced with a level 90 or above character. Though if you encounter this dungeon in a duty roulette, you will need to do it synced.

To help you clear the dungeon quickly, here’s a breakdown of each boss and their rewards:

Boss #1: Ghrah Luminary

A wayward Elemental / Final Fantasy XIV
A wayward Elemental

Mechanics

You will notice some birds and spiders on the outer edges of the arena. Remember where these creatures are throughout the fight to help you handle the mechanics.

  • Vorpal Blade: The boss’ non-telegraphed normal attack can cleave. Tanks need to face the boss away from the party.
  • Luminous Lancet: Circle AoEs targeting three players. These AoEs are easy to dodge, so avoid them as much as possible.
  • Prey: Orbs will spawn and tether to players. After some time, the orbs will spawn “Corruption” mobs depending on who the orbs were tethered to.
  • Corruption (Humanoid): Mobs that spawn if the orb is still tethered to a player when the “Prey” timer ticks down. This mob can use a frontal cone AoE and will also buff the boss’ damage. To avoid this scenario, always tether your orbs to a bird or a spider.
  • Corruption (Bird): Spawns if the orb is tethered to a bird when the “Prey” timer ticks down. This mob will drop a poisonous AoE puddle upon death. Kill these birds near the outer edges of the arena.
  • Corruption (Spider): Spawns if the orb is tethered to a spider when the “Prey” timer ticks down. This mob can use point-blank AoE attacks.

Rewards

  • 5 Allagan Tomestone of Poetics
Name Type Rarity
Bracelet of the Daring Duelist Bracelets Dungeon (Green)
Bracelet of the Defiant Duelist Bracelets Dungeon (Green)
Bracelet of the Lost Thief Bracelets Dungeon (Green)
Plague Bringer’s Bracelet Bracelets Dungeon (Green)
Plague Doctor’s Bracelet Bracelets Dungeon (Green)
Boots of the Daring Duelist Feet Dungeon (Green)
Boots of the Defiant Duelist Feet Dungeon (Green)
Boots of the Ghost Thief Feet Dungeon (Green)
Boots of the Lost Thief Feet Dungeon (Green)
Boots of the Red Thief Feet Dungeon (Green)
Plague Bringer’s Shoes Feet Dungeon (Green)
Plague Doctor’s Shoes Feet Dungeon (Green)
Plague Bringer’s Ring Ring Dungeon (Green)
Plague Doctor’s Ring Ring Dungeon (Green)
Ring of the Daring Duelist Ring Dungeon (Green)
Ring of the Defiant Duelist Ring Dungeon (Green)
Ring of the Lost Thief Ring Dungeon (Green)

Boss #2: 8th Order Patriarch Be Gu

Kobold patriarch from the 8th Order / Final Fantasy XIV
Kobold patriarch from the 8th Order

Mechanics

  • Strip Mine: A proximity-based AoE marker. Move away from the marker to reduce incoming damage.
  • Aether Valves + Corrupted Gel: Ruptured valves will appear around the arena along with “Corrupted Gel” mobs. The gel mobs should be killed over the ruptured valves to stop the leakage of aether. These mobs will also explode and deal room-wide damage if left alone for too long. Kill the “Corrupted Gels” on top of a ruptured valve as soon as possible.
  • 8th Order Furnaceman + Alchemy Engine: Two pairs of “Alchemy Engines” and “8th “Order Furnacemen” will spawn. During this period, any player that attacks the boss will get stunned for two seconds, then get hit by “Loose Screw.” Furnacemen will also drop AoEs at random areas of the arena occasionally.
    To handle this mechanic, kill the engines first, then the furnacemen. Avoid hitting the boss until the furnacemen are down.
  • Loose Screw: The boss will charge the players that attack him during the “8th Order Furnacemen + Alchemy Engine” phase. Avoid hitting the boss while the mobs are still up to prevent unnecessary damage.

Rewards

  • 10 Allagan Tomestone of Poetics
Name Type Rarity
Earrings of the Daring Duelist Earrings Dungeon (Green)
Earrings of the Defiant Duelist Earrings Dungeon (Green)
Earrings of the Lost Thief Earrings Dungeon (Green)
Plague Bringer’s Earrings Earrings Dungeon (Green)
Plague Doctor’s Earrings Earrings Dungeon (Green)
Gloves of the Daring Duelist Hands Dungeon (Green)
Gloves of the Defiant Duelist Hands Dungeon (Green)
Gloves of the Ghost Thief Hands Dungeon (Green)
Gloves of the Lost Thief Hands Dungeon (Green)
Gloves of the Red Thief Hands Dungeon (Green)
Plague Bringer’s Gloves Hands Dungeon (Green)
Plague Doctor’s Gloves Hands Dungeon (Green)
Hat of the Ghost Thief Head Dungeon (Green)
Hat of the Lost Thief Head Dungeon (Green)
Hat of the Red Thief Head Dungeon (Green)
Plague Bringer’s Mask Head Dungeon (Green)
Plague Doctor’s Mask Head Dungeon (Green)
Tricorne of the Daring Duelist Head Dungeon (Green)
Tricorne of the Defiant Duelist Head Dungeon (Green)
Choker of the Daring Duelist Necklace Dungeon (Green)
Choker of the Defiant Duelist Necklace Dungeon (Green)
Choker of the Lost Thief Necklace Dungeon (Green)
Plague Bringer’s Choker Necklace Dungeon (Green)
Plague Doctor’s Choker Necklace Dungeon (Green)

Boss #3: Progenitrix and Progenitor

A living prototype Kobold bomb / Final Fantasy XIV
A living prototype Kobold bomb

Mechanics

Phase 1: Progenitrix

  • Scalding Scolding: The boss’ non-telegraphed normal attack can cleave. Tanks need to face the boss away from the party.
  • Bombshell Drop: One “Grey Bomb” and two “Lava Bombs” will spawn throughout the arena. The “Grey Bomb” will grow over time and eventually explode. Kill the “Grey Bomb,” then the “Lava Bombs.”
  • Sap: Large circle AoE attack. This attack has a relatively slow cast time, so it’s easy to avoid.
  • Big Burst: When the boss’ HP falls to 1%, it will cast a room-wide attack that hits very hard. This mechanic also signals the start of the second phase. Mitigate and heal through the damage.

Phase 2: Progenitor

Three “Grey Bombs” and three “Lava Bombs” will spawn after Progenitrix uses “Big Burst”. Handle these bombs similar to the “Bombshell Drop” mechanic. Progenitor will spawn after the bombs are killed.

  • Blue Flame: The boss will occasionally cast a room-wide AoE damage throughout this phase. This attack will also apply a stacking debuff that lowers your fire resistance. Mitigate and heal through the damage. If the fight lasts for too long, this attack will become deadly.
  • Big Burst + Grey Bomb and Remedy Bomb: The boss will use “Big Burst” to start its own bomb phase. This time, blue “Remedy Bombs” will accompany the “Grey Bombs.” If the “Remedy Bombs” get too close to the “Grey Bombs,” they will explode and likely kill the party.
    “Remedy Bombs” can be knocked back with an attack, so make sure to push any of them that are getting close to the “Grey Bombs.” Similar to the Progenitrix Phase, kill the “Grey Bombs” first.

Coffer Rewards

Name Type Rarity
Coat of the Daring Duelist Body Dungeon (Green)
Coat of the Defiant Duelist Body Dungeon (Green)
Coat of the Ghost Thief Body Dungeon (Green)
Coat of the Lost Thief Body Dungeon (Green)
Coat of the Red Thief Body Dungeon (Green)
Plague Bringer’s Coat Body Dungeon (Green)
Plague Doctor’s Coat Body Dungeon (Green)
Plague Bringer’s Trousers Legs Dungeon (Green)
Plague Doctor’s Trousers Legs Dungeon (Green)
Trousers of the Daring Duelist Legs Dungeon (Green)
Trousers of the Defiant Duelist Legs Dungeon (Green)
Trousers of the Ghost Thief Legs Dungeon (Green)
Trousers of the Lost Thief Legs Dungeon (Green)
Trousers of the Red Thief Legs Dungeon (Green)

Other Rewards

  • 15 Allagan Tomestone of Poetics
  • Progenitrix Card (not guaranteed)
  • Upon the Rocks Orchestrion Roll (not guaranteed)

Extra Treasure Coffers

Extra treasure coffer in Pharos Sirius (Hard) / Final Fantasy XIV
Extra treasure coffer in Pharos Sirius (Hard)

Apart from the boss rewards, there are four treasure coffers located throughout the dungeon that you can open for more gear rewards:

  • (X:11.3, Y:10.0)
  • (X:10.9, Y:10.5)
  • (X:10.7, Y:9.7)
  • (X:8.8, Y:9.6)

Marc Vista

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Marc is a casual FFXIV Summoner veteran, retired TF2 Soldier main, and professional communicator. He's also a huge fan of anime, Hololive, and the Golden State Warriors.

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