What is ‘Pity’ in Gacha Gaming?

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Pity, also called the Pity System in gacha games, refers to how many pulls/rolls you need to guarantee a character or item from the gacha banner. This is the most common definition of pity in gacha games.

For instance, Genshin Impact’s Pity System guarantees a 5-star character within 90 pulls. You can definitely get a character before reaching 90 pulls – the Pity System simply works as a safety net to prevent players from overspending for a featured character/item.

Some games also have a Hard Pity and Soft Pity.

  • Hard Pity refers to the maximum number of pulls you need to 100% guarantee a character/item from the banner.
  • Soft Pity refers to an X number of pulls before Hard Pity, where there’s an increased chance of getting the featured character/item.

Each Pity System varies between every gacha game – and not every gacha game has a Pity System.

In that case, there’s absolutely no way of guaranteeing your pulls. You just continue rolling until you get the character or item you want.


“Pity” as a Counter

Pity can also be used as a unit of measurement for how many pulls/rolls you’ve done in a gacha banner.

This only counts the number of pulls you’ve made after getting the featured character/item. For instance, “50 pity” would mean that you’ve done 50 pulls since last getting the featured unit.

This is a lesser-known definition, and it’s mostly used within gacha communities.


What is Early Pity?

Early Pity also uses ‘pity’ as a counter for your pulls. This generally refers to an X number of pulls before reaching Soft Pity.

So if you hear or read someone saying ‘I got X at early pity’ – it’s just a very vague way of saying that they got X after their first few pulls.

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Maeri Mgdrg

Maeri is an avid gacha player currently in the clutches of Genshin Impact. She mainly focuses on character analyses, underlying game mechanics, and occasionally reading game code. She also yearns for the day that Dainsleif is finally playable.